AkiRa 26 Apr : 06:55
Tall, you need 2 get one of these dangling on ur truck -link-
Baboo 27 Jan : 04:30
Great site !!!
You sure do love your trucking! lol
Anonymous 07 Jan : 22:23
Give me ur number dangit!!!
Anonymous 01 Oct : 13:08
Hey Greg. I got this far. Nice truck! Rach
TooTall 24 Jun : 03:14
ill be honest, i do not wish to post anything else Y2K3 related as i would feel obligated to provide tech support for it once more, and ive been out of the OFP scene for awhile. as much as i love the game; my future and soon-to-be career take more focus and attention. the same focus and attention i gave the Y2K3 mod.
Wook 23 Jun : 08:02
Not a bother, TooTall.
I do hope the adjustment helps you or those who find your Y2K3 more enjoyable.
I've noticed a reduction in Mods that allow MP gameplay over the past 2 years. Hoping to find ways to correct that trend.
Would you be interested in hosting adjustments to Y2K3 as alternatives to 'stock' Y2K3 as I'm able to produce in a stable MP form? Thats my intention if I'm able to do so via re-coding it. I do not intend to in any way take Y2K3 from its presentation currently into a new form. I intend to provide a stable configuration for MP gameplay only.
Wook [IDGN&rsqb ;
TooTall 23 Jun : 02:06
Wook, dont be offended, i read your comments but removed the script ones from the chatbox just due to the ammount of space it took up, i didnt delete it to offend you.
in case i havnt made myself clear before, i havnt played OFP in years, nor have i modded equally as long. for reasons such as this i have ofered Y2K3 as open source. you are more then welcome to modify whatever you want or need to and ofer it to your clan/freinds/players of your server. i have no problems with this.
i named the mod Y2K3 which is Year 2003 because i brought it from 1985 to year 2003 stats. plus it sounded hip and modern
Wook 22 Jun : 02:13
TooTall I have to say I do enjoy your mod. First finding it I hadn't expected much. Seemed almost like it was named after the Y2K phenom that generated countless hours of our in-house reassessment of our IT Infrastructure. Funny as that may sound to you.
Good mod. Atm trying to edit it to improve stability ingame.
Wook [IDGN&rsqb ;
Wook 22 Jun : 01:23
Merely the client that is running Y2K3. The server is not running Y2K3 though. I am unsure what the outcome would be if the server was running Y2K3. In FFUR's case, even while running FFUR the full server crashes out innstead of just the client. For FFUR this is true even if the Client is the only system running FFUR. Again, with Y2K3 this does not happen. Am trying to figure out what is causing these crashes. Whether its an addon script, or, one of the ECP, GMR, Y2K3 effects scripts instead. Would like to have a version of Y2K3 that only provides Unit Replacement. Even the UR version config.bin of Y2K3 appears to stilll incorporate effects scripts.
Wook [IDGN&rsqb ;
TooTall 21 Jun : 17:43
i never did know how to fix that, mabe the cti people can come up with a fix, i only played coop when i played so i dunno
Great site !!!
You sure do love your trucking! lol
Anonymous on Monday 07 January 2008 - 22:23:29
Give me ur number dangit!!!
Anonymous on Monday 01 October 2007 - 13:08:04
Hey Greg. I got this far. Nice truck! Rach
TooTall on Sunday 24 June 2007 - 03:14:13
ill be honest, i do not wish to post anything else Y2K3 related as i would feel obligated to provide tech support for it once more, and ive been out of the OFP scene for awhile. as much as i love the game; my future and soon-to-be career take more focus and attention. the same focus and attention i gave the Y2K3 mod.
Wook on Saturday 23 June 2007 - 08:02:44
Not a bother, TooTall.
I do hope the adjustment helps you or those who find your Y2K3 more enjoyable.
I've noticed a reduction in Mods that allow MP gameplay over the past 2 years. Hoping to find ways to correct that trend.
Would you be interested in hosting adjustments to Y2K3 as alternatives to 'stock' Y2K3 as I'm able to produce in a stable MP form? Thats my intention if I'm able to do so via re-coding it. I do not intend to in any way take Y2K3 from its presentation currently into a new form. I intend to provide a stable configuration for MP gameplay only.
Wook [IDGN]
TooTall on Saturday 23 June 2007 - 02:06:56
Wook, dont be offended, i read your comments but removed the script ones from the chatbox just due to the ammount of space it took up, i didnt delete it to offend you.
in case i havnt made myself clear before, i havnt played OFP in years, nor have i modded equally as long. for reasons such as this i have ofered Y2K3 as open source. you are more then welcome to modify whatever you want or need to and ofer it to your clan/freinds/players of your server. i have no problems with this.
i named the mod Y2K3 which is Year 2003 because i brought it from 1985 to year 2003 stats. plus it sounded hip and modern
Wook on Friday 22 June 2007 - 02:13:27
TooTall I have to say I do enjoy your mod. First finding it I hadn't expected much. Seemed almost like it was named after the Y2K phenom that generated countless hours of our in-house reassessment of our IT Infrastructure. Funny as that may sound to you.
Good mod. Atm trying to edit it to improve stability ingame.
Wook [IDGN]
Wook on Friday 22 June 2007 - 01:23:44
Merely the client that is running Y2K3. The server is not running Y2K3 though. I am unsure what the outcome would be if the server was running Y2K3. In FFUR's case, even while running FFUR the full server crashes out innstead of just the client. For FFUR this is true even if the Client is the only system running FFUR. Again, with Y2K3 this does not happen. Am trying to figure out what is causing these crashes. Whether its an addon script, or, one of the ECP, GMR, Y2K3 effects scripts instead. Would like to have a version of Y2K3 that only provides Unit Replacement. Even the UR version config.bin of Y2K3 appears to stilll incorporate effects scripts.
Wook [IDGN]
TooTall on Thursday 21 June 2007 - 17:43:54
i never did know how to fix that, mabe the cti people can come up with a fix, i only played coop when i played so i dunno
Wook on Wednesday 20 June 2007 - 02:16:08
TooTall, I've noticed a major bug in your Y2K3 mod. In MFCTI there becomes a rather large ping issue with these armor fragements that collect and never disperse on the grass. How can this be fixed? Otherwise, this is one excellent Addon.
Commander007 on Thursday 19 April 2007 - 23:33:01
dude, that 9/11 video was touching. Especially since i almost lost someone close
TooTall on Thursday 05 April 2007 - 00:27:20
most ofp download links updated.
Anonymous on Tuesday 06 March 2007 - 14:52:57
hey
TooTall on Saturday 25 November 2006 - 02:57:30
search other sites for it. i cant be responseable for ofp.info's constant downtime. eitehr keep trying or just look elsewhere
Anonymous on Friday 03 November 2006 - 06:49:18
Links are dead again.
TooTall on Saturday 21 October 2006 - 19:49:26
fixed Y2K3 links. sorry, dunno what happend with ofp.info
Anonymous on Thursday 12 October 2006 - 11:10:24
Links are dead!!
Storm Rider on Tuesday 05 September 2006 - 17:06:09
Hi guys
I want to know if when we play online we have those feature or just when we play on the maps of the MOD
e-mail me or add me on msn at balcki@hotmail.com please
Motchan on Thursday 31 August 2006 - 14:45:25
Burning bodies and scream effect? What delights are these?
well if ya used anything from Y2K3, just make sure ya give credit where credit is due beyond that i have no problems. matter of fact if you want ill send you the updated gmr file with the burning bodies and scream effect. email me if u want it. contact info found on this site
Rooney on Saturday 19 August 2006 - 16:14:38
Hey Too-Tall. I'm preparing t release my Modern Combat Mod to the public I just need your permission. ya know.
Rooney on Saturday 05 August 2006 - 18:13:40
I know I'm late been away. But happy birthday greg
Janey on Tuesday 01 August 2006 - 19:08:05
Hello Gregy. Love Ya! =D
Katiebear on Tuesday 25 July 2006 - 10:13:18
HAPPY BIRTHDAY!!!!!!!
TooTall on Tuesday 25 July 2006 - 08:25:25
Happy Birthday to me!
Finally!! im 21 years old
TooTall on Saturday 10 June 2006 - 18:50:22
sorry for the downtime. was swithcing servers. everything should be back up and running again
Rooney on Wednesday 31 May 2006 - 15:53:15
OK too-tall thanks for that
TooTall on Monday 29 May 2006 - 17:28:17
depends on how its run. if its a script that constantly loops then yes. if you are simply adding a new blood script to the "hit" event handler or something simaler then no it shouldnt